package main.model.rpg;

import main.model.entity.EntityAttribute;
import main.model.entity.Entity;

public class Player extends Entity {

	private EntityAttribute health;
	private EntityAttribute magic;
	private EntityAttribute stamina;

	private Long x;
	private Long y;
	private Long z;

	public EntityAttribute getHealth() {
		return health;
	}

	public void setHealth(EntityAttribute health) {
		this.health = health;
	}

	public EntityAttribute getMagic() {
		return magic;
	}

	public void setMagic(EntityAttribute magic) {
		this.magic = magic;
	}

	public EntityAttribute getStamina() {
		return stamina;
	}

	public void setStamina(EntityAttribute stamina) {
		this.stamina = stamina;
	}

	public Long getX() {
		return x;
	}

	public void setX(Long x) {
		this.x = x;
	}

	public Long getY() {
		return y;
	}

	public void setY(Long y) {
		this.y = y;
	}

	public Long getZ() {
		return z;
	}

	public void setZ(Long z) {
		this.z = z;
	}

}
